VR Rogue-like Game
VR game developed in Unity and C#. Features hand gesture-controlled spellcasting system, wave system with progressive difficulty, AI enemy implementation, and rogue-like mechanics.
C# Developer · Unity · .NET
Get to know my story and experience
I am Lukáš Svoboda, an IT student specializing in C# and object-oriented programming.
I develop my own projects in Unity and .NET, where I focus on game logic design, REST API integration, and structured code.
Check out selected projects I have worked on
VR game developed in Unity and C#. Features hand gesture-controlled spellcasting system, wave system with progressive difficulty, AI enemy implementation, and rogue-like mechanics.
2D space game developed in Unity and C#. Features mouse-controlled ship movement, asteroid dodging, ability system with unlocking and upgrading for gold, and progressively increasing difficulty with new asteroid types.
2D driving game developed in Unity and C#. Features continuous movement on a repeating route, passenger pickup and drop-off system with limited car capacity, score system based on efficient trip planning, and risk management mechanics where unhappy passengers leave dangerous obstacles on the road.
Have a project or question? Feel free to contact me!
I'm open to new opportunities and interesting projects. Whether you have an idea for collaboration or just want to say hello, I'd love to connect with you.